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Introduced in the 100% completion ending of Metroid Prime, Dark Samus haunts the planet Aether, both Dark and Light, and makes the hunter feel hunted.
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Much the same could be said for the character of Dark Samus. Some of the upgrades in Echoes, like the Dark Visor, felt a bit uninspired. Echoes succeeds at crafting a world that feels like its own malicious entity, an antagonist that, though Samus never fights it, still haunts her whenever she steps into its domain. From limited beam ammo, to battles against collections of undead Galactic Federation troopers resurrected by the demon-like Ing, the game’s main antagonists, to the very atmosphere of Dark Aether, which damages Samus whenever she ventures out from beneath the safety of light crystals scattered around, every aspect of Metroid Prime 2: Echoes feels designed to make the player dread journeying into Dark Aether. Much of this success came from developer Retro Studios’ decision to craft Echoes with techniques pulled right out of survival-horror games.
#Metroid prime 2 series
In doing so, it succeeds in crafting an experience that makes the player feel helpless in spite of their ever-increasing power, something that, outside of Metroid Fusion, the series had never done previously. By defying Metroid tradition and eschewing the verdant overworld and heated magma chambers of Metroid Prime in favor of light and dark versions of Planet Aether, Echoes creates its own identity early within its adventure. Metroid Prime 2: Echoesis nothing like its predecessor. This usage of ammo gives off more strategy when fighting against bosses and other enemies than in any of the other games because conservation becomes a primary focus during combat.Why Metroid Prime 2: Echoes Remains A Classic! If, for example, you wasted all of your Light ammo, you can fire a weak charged shot to open up, say, doors to progress through the game so that way you don't get stuck in a room.
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Then again, there wouldn't even be a way to "lose" all of the ammo. For example, the Light and Dark Guns use Light and Dark ammo, respectively, to fire off shots, while the Annihilator Gun uses both ammo (one from Light and one from Dark). Although ammo is popular for the Missile Launcher, it's the only game in the whole Prime series other than Hunters to use ammo for the main guns (excluding the Power Beam, which has unlimited ammo). The last, and most important, difference between the two games (and probably throughout the whole Metroid series) is the fact that Echoes uses a unique gun feature: ammo. Only downside to this is that you only have about 6 lines worth of text per page, since the whole log is crammed down to view both the model and the text. The models move on a 2-5 second loop (for example, one enemy moves left and right every so often), and you can view it either with the text or the whole model itself standalone, which is rotatable 360 degrees and zoom-able.
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This is extremely helpful, as that you can narrow down your search easily by category (like trying to find a specific enemy, you can narrow it down to 5 smaller categories, labeled with a % bar, having only around 1-8 enemies, objects, etc.) instead of having to look down a "flat" scroller (MP1's is hard to navigate and very confusing in comparison, 1's has every enemy on one page, and there are around 74 scans on there).Īlso within the menu is the ability to see a full 3D rotatable model of the enemy you just scanned, instead of flat 2D highlights of weak points like in 1. Generally, the main interface (logbook scans, the menus, etc.) are structured like Metroid Prime, but now have a rotatable category scroller, instead of being flat. Metroid Prime 2: Echoes, while similar to its predecessor, is majorly different in some ways. It was later updated for the Wii as part of the New Play Control! series, although this version was not released outside Japan until the Metroid Prime Trilogy release.
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It was also the first Metroid game to have a multiplayer feature. It was released on Novemin North America. It was developed by Retro Studios and published by Nintendo for the Nintendo GameCube video game console. It is a direct sequel to Metroid Prime, although chronologically, it occurs after Metroid Prime Hunters. Metroid Prime 2: Echoes ( Metroid Prime 2: Dark Echoes in Japan and Korea) is a first-person adventure/shooter video game taking place within the Metroid series.
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